Adopting a product approach
In 2014 we wrote about iBeacons and, judging on the response, the promise of this technology clearly captured the imagination of museums, galleries and science […] The post Adopting a product approach...
View ArticleHow great games will revolutionise training
Games. Everybody’s at it. Playing them, eulogising them, slating them or endorsing their transformative powers in learning and development. The revolution is in full swing […] The post How great games...
View Article2015 and beyond
Last month saw the gathering of some our favourite people to celebrate our new Arts Building home. Amidst the fizz and very strong Negronis I […] The post 2015 and beyond appeared first on e-Learning...
View ArticleA year at Preloaded, training through Creative Skillset
Over the last year I have been interning at Preloaded as a Trainee 3D Artist. I joined the company on the 15th of September 2014 under […] The post A year at Preloaded, training through Creative...
View ArticleThe art of TyrAnt
TyrAnt is an ant-based Real Time Strategy game. This post is all about how the Preloaded Art Team brought the world of leafcutter ants to […] The post The art of TyrAnt appeared first on e-Learning...
View ArticleMuseum Next 2015 – the playful museum
A conference about the future of museums wouldn’t be worth its salt without some robust discussions around technology. As you’d expect from Museum Next, in […] The post Museum Next 2015 – the playful...
View ArticleThe making of Rugged Rovers
Over the course of the past year, we’ve been busy creating an interactive installation for the Science Museum’s Engineer Your Future exhibition which opens to […] The post The making of Rugged Rovers...
View ArticleMaintaining presence – virtual reality developers’ responsibilities
In this post we discuss how we have to treat players in VR and what that means for the design of our games. As game […] The post Maintaining presence – virtual reality developers’ responsibilities...
View ArticlePreloaded and the future
Yeterday we made a big announcement. Before the dust settles, I wanted to share my thoughts on why we’ve made this move and what it […] The post Preloaded and the future appeared first on e-Learning...
View ArticleVirtual reality with purpose
So virtual reality is officially back! With Facebook’s Oculus Rift acquisition offering the potential of a mass-market Head-mounted display (HMD) device and Sony’s innovation strategy […] The post...
View ArticleYour questions answered: games, training, xAPI and…robots
By popular demand, this follow up Q&A responds to the issues raised in our inaugural training games webinar, ‘The state of play: Games with Purpose’ on May 5th […] The post Your questions answered:...
View ArticleHow to fail (and succeed) with digital / physical play
This year’s toy fairs again showed an industry in hot pursuit of products that adeptly transcend digital and physical play, and whilst high profile failures […] The post How to fail (and succeed) with...
View ArticleCMC rebooted: VR, audience-data, hands-on play and lots of kids!
This year’s Children’s Media Conference (CMC) brought the excitement of emerging platforms and a newfound emphasis on data and user research as inspiration and validation. […] The post CMC rebooted:...
View ArticleYour questions answered: how to design games kids want
This Q&A highlights some of the questions raised in our recent webinar masterclass, ‘How to Design Games Children Want’ on July 6th 2016. Here Phil […] The post Your questions answered: how to...
View ArticleSuperbugs: a game to save the world
The Longitude Prize is a 5-year long challenge with a £10 million prize fund, run by innovation charity Nesta. It aims to help find a […] The post Superbugs: a game to save the world appeared first on...
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